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Smoke Sim + Volumetric Renderer
Tiled Light Culling
Looking for a job?
How to call a private function in Clojure
April 23rd CIS565 Progress Summary- Speed and Refraction
A quick note on shader compilers
April 14th CIS563 Progress Summary- Meshes and Meshes and Meshes
Lifehacking: How to get cheap home equipment using Clojure
April 5th CIS565 Progress Summary- Interactivity, Alpha Review, Fresnel Reflections, Antialiasing
Light Indexed Deferred Rendering
April 1st CIS563 Progress Summary- Framework Improvements and Bounding Volumes
April 1st CIS565 Progress Summary- Camera and Pathtracing
CIS563/CIS565 Final Project Github Repos!
Ever wanted to programmatically file a lawsuit? In Poland, you can.
CIS563/CIS565 Final Projects- Multiple Interacting Fluids and GPU Pathtracing
Pathtracer with KD-Tree
First Pathtraced Image!
Smoke Sim- Preconditioning and Huge Grids
Smoke Simulation Basics!
Jello Sim Maya Integration
Multijello Simulation
Pathtracer Time
Bucket List
Basic Raytracer and Fun with KD-Trees
Combining virtual sequences
or, Sequential Fun with Macros
or, How to Implement Clojure-Like Pseudo-Sequences with Poor Man’s Laziness in a Predominantly Imperative Language
10 Things That Need To Die For Next-Gen
Organisation is the only power available to the poor
People power in the new Scotland
A Volumetric Renderer for Rendering Volumes
GPU Profiling in DX11 with Queries
Building/Installing Alembic for OSX
Installing Numpy for Maya 2012 64-bit on OSX 10.7
GH House Project, a.k.a. Why Backups are Important
We Glasgow students were inspired by the spirit of Red Clydeside
Average luminance calculation using a compute shader
New Prey 2 screenshot
I am officially a published author
Color your own Europe with Clojure!
Meet my little friend createTree
Anamorphic lens flares: the lens flare of the 2010's?
A quirk with JavaScript closures
Animation Final Project Stills
Why cd when you can go?
Chairs…. now with Balloons!
Bokeh II: The Sequel
Data is Beautiful
Data is Beautiful
The Dijkstran wheel of fortune: SPSS, Excel, VBA
VRay Tree
Crashes on Nvidia hardware