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Mo’ Tree (and Grass) Experimenting
Autumn Tree!
Hello world, again
Demoreel Update!
Last post here
How To Fake Bokeh (And Make It Look Pretty Good)
Demoreel and New Site!
How 'Bout Them Apples?
Watermelon Smash
Radiosity, DX11 Style
Virtualized volume textures
Recent Stuff
Position From Depth in GLSL
Wikileaks, Karl Marx and You
Raincoat Girl Turntable
Quantizing floats
Character Model Face
Exit code trivia
Cloth Simulation Progress
Optimizations that aren't
Z7: Everything old is new again
City Street- Playing with Z-Depth and Ambient Occlusion
City Street Progress
Conservative Depth Output (and Other Lesser-Known D3D11 Features)
#include <rules>
Clock Miniproject
Lua callstack with C++ debugger
Hermit Crab
Moving on
Hermit Crab Ready For Texturing!
Hermit Crab Progress
Source code: Implementing Direct3D for fun and profit
Quicksort killer sequence
Puddle! Redux
Puddle!
Little Kiddo
AABB from OBB with component-wise abs
Death by static initialization
Taking testing seriously
Give Gifi!
Testing libraries is important - who knew?!
There's more than one way to map a cat
View frustum culling optimization - Balancing the pipes
Reset and reload
A wee story
Don't you dare flip that bit
Position From Depth 3: Back In The Habit
Deferred MSAA
An Exit? (thoughts on "No Exit")
Playing with Maya