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Poor enshittified souls
Benchmark In Milliseconds
Speaker Rider
Montray: a tray icon and desktop alerts for systemd services and custom health checks
Salmon: a tray icon and desktop alerts for failing systemd services and anything else
My apps
Site showcase: https://dryperspective.github.io/posts/complement-of-true/
projects:montray:montray_screenshot_warn.png - created
projects:montray:montray_screenshot_ok.png - created
notes on how glibc and musl handle math errors
The indicators of a quality website (somewhat silly)
disgaea and rehabilitation
Friendship ended with Deno, now Node is my best friend
Beginning at the end
The Perfect Email Newsletter
The Temporary Democratization of Software Reverse Engineering
Softly now
Snapshots from Budapest
Async Rust: Where does the scheduler live?
Q&A #88 (2026-10-02)
My October is bursting with ideas
Site showcase: https://marc.info/?l=openbsd-misc&m=171227941117852&w=2
Back to first principles
Make tmux the OS
'Winning AI'
The Silent War for the Soul of Software
How to Hack Time, With C2PA
New feed: FrostKiwi's Secrets
An Intro to Daiso’s The Game Series (Trump 1, Nekomata Tanteisha, Nyanpoline, TechnoSylph: vsys gaiden)
I’m in love with a German film star
September GNU Spotlight with Amin Bandali featuring seventeen new GNU releases: Coreutils, SCM, and more!
The Second Golden Spike: Memory Safety Across the Valen/Rust Boundary
Advanced Shader Delivery State Object Compiler now available
Fast blur with animated radius
How I built a WhatsApp client for Emacs without an API
Summary of reading: July - September 2026
Be Careful What You Measure
PSA: tuned is ruining your performance
Ctrl+F Finds Words. I Wanted It to Find Answers.
Summary of changes for September 2026
Unalaska Chapter 9
Rust in the kernel? What about Rust without the kernel!
Why Gemini?
Billions of triangles redux
Updates 2026/Q3
C++26: the new debugging header
FSF comments on Newsom's executive order on so-called artificial intelligence
Dilly for Dally
Site showcase: https://moodycamel.com/blog/2013/a-fast-lock-free-queue-for-c++
planning process for indie VNs